Aug 27
2010

I finally got around to recording and mastering the set I played at the CCRMA Modulations show a few months back. Though I’ve been a drum and bass fan for many years, this year’s Modulations was the first time I’d mixed it for others. Hope you like it!

Modulations 2010
Drum & Bass | 40:00 | May 2010

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1. Excision — System Check
2. Randomer — Synth Geek
3. Noisia — Deception
4. Bassnectar — Teleport Massive (Bassnectar Remix)
5. Moving Fusion, Shimon, Ant Miles — Underbelly
6. Brookes Brothers — Crackdown
7. The Ian Carey Project — Get Shaky (Matrix & Futurebound’s Nip & Tuck Mix)
8. Netsky — Eyes Closed
9. Camo & Krooked — Time Is Ticking Away feat. Shaz Sparks

Aug 20
2010

Over the last few days this video has been so much bombshell to many of my music-prone friends.

It’s called the Multi-Touch Light Table and it was created by East Bay-based artist/fidget-house DJ Gregory Kaufman. The video is beautifully put together, highlighting the importance of presentation when documenting new ideas.

I really like some of the interaction ideas presented in the video. Others, I’m not so sure about. But that’s all right: the significance of the MTLT is that it’s the first surface-based DJ tool that systematically accounts for the needs of an expert user.

Interestingly, even though it looks futuristic and expensive to us, interfaces like this will eventually be the most accessible artistic tools. Once multi-touch surface are ubiquitous, the easiest way to gain some capability will be to use inexpensive or open-source software. The physical interfaces created for DJing, such as Technics 1200s, are prosthetic objects (as are musical instruments), and will remain more expensive because mechanical contraptions will always be. Now, that isn’t to say that in the future our interfaces won’t evolve to become digital, networked, and multi-touch sensitive, or even that their physicality will be replaced with a digital haptic display. But one of the initial draws of the MTLT—the fact of its perfectly flat, clean interactive surface—seems exotic to us right now, and in the near future it will be default.

Aug 03
2010

Check out this flexible interface called impress. Flexible displays just look so organic and, well impressive. One day these kinds of surface materials will become viable displays and they’ll mark a milestone in touch computing.

Jul 30
2010

It’s natural to stop dancing between songs. The beat changes, the sub-rhythms reorient themselves, a new hook is presented and a new statement is made. But stopping dancing between songs is undesirable. We wish to lose ourselves in as many consecutive moments as possible. The art of mixing music is to fulfill our desire to dance along to continuous excellent music, uninterrupted for many minutes (or, in the best case, many hours) at a time. (Even if we don’t explicitly move our bodies to the music, when we listen our minds are dancing; the same rules apply.)

I don’t remember what prompted me to take that note, but it was probably not that the mixing was especially smooth.

Jul 19
2010



A tomato hailing from Capay, California.

Jul 02
2010

LHCSound is a site where you can listen to sonified data from the Large Hadron Collider. Some thoughts:

  • That’s one untidy heap of a website. Is this how it feels to be inside the mind of a brilliant physicist?
  • The name “LHCSound” refers to “Csound”, a programming language for audio synthesis and music composition. But how many of their readers will make the connection?
  • If they are expecting their readers to know what Csound is, then their explanation of the process they used for sonification falls way short. I want to know the details of how they mapped their data to synthesis parameters.
  • What great sampling material this will make. I wonder how long before we hear electronic music incorporating these sounds.
Jun 25
2010

In a mock haggling scenario, those sat on soft chairs were more flexible in agreeing a price. The team also found candidates whose CVs were held on a heavy clipboard were seen as better qualified than those whose CVs were on a light one….Overall, through a series of experiments, they found that weight, texture, and hardness of inanimate objects unconsciously influence judgments about unrelated events and situations. It suggests that physical touch, which is the first of sense to develop, may be a scaffold upon which people build social judgments and decisions.

Jun 17
2010

The Immersive Pinball demo I created for Fortune’s Brainstorm:Tech conference was featured in a BBC special on haptics.

Jun 15
2010

I keep watching the HTC Sense unveiling video from Mobile World Congress 2010. The content is pretty cool, but I’m more fascinated by the presentation itself. Chief marketing officer John Wang gives a simply electrifying performance. It almost feels like an Apple keynote.

Jun 10
2010

The iFeel_IM haptic interface has been making rounds on the internet lately. I tried it at CHI 2010 a few weeks ago and liked it a lot. Affective (emotional haptic) interfaces are full of potential. IFeel_IM mashes together three separate innovations:

  • Touch feedback in several different places on the body: spine, tummy, waist.
  • Touch effects that are generated from emotional language.
  • Synchronization to visuals from Second Life

All are very interesting. The spine haptics seemed a stretch to me, but the butterfly-in-the-tummy was surprisingly effective. The hug was good, but a bit sterile. Hug interfaces need nuance to bring them to the next level of realism.

The fact that the feedback is generated from the emotional language of another person seemed to be one of the major challenges—the software is built to extract emotionally-charged sentences using linguistic models. For example, if someone writes “I love you” to you, your the haptic device on your tummy will react by creating a butterflies-like sensation. As an enaction devotee I would rather actuate a hug with a hug sensor. Something about the translation of words to haptics is difficult for me to accept. But it could certainly be a lot of fun in some scenarios!

May 01
2010

I’ve re-recorded my techno mix Awake with significantly higher sound quality. So if you downloaded a copy be sure to replace it with the new file!

Awake

Awake
Techno | 46:01 | October 2009

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1. District One (a.k.a. Bart Skils & Anton Pieete) — Dubcrystal
2. Saeed Younan — Kumbalha (Sergio Fernandez Remix)
3. Pete Grove — I Don’t Buy It
4. DBN — Asteroidz featuring Madita (D-Unity Remix)
5. Wehbba & Ryo Peres — El Masnou
6. Broombeck — The Clapper
7. Luca & Paul — Dinamicro (Karotte by Gregor Tresher Remix)
8. Martin Worner — Full Tilt
9. Joris Voorn — The Deep

Mar 16
2010

I recently started using Eclipse on OS X and it was so unresponsive, it was almost unusable. Switching tabs was slow, switching perspectives was hella slow. I searched around the web for a solid hour for how to make it faster and finally found the solution. Maybe someone can use it.

My machine is running OS X 10.5, and I have 2 GB of RAM. (This is important because the solution requires messing with how Eclipse handles memory. If you have a different amount of RAM, these numbers may not work and you’ll need to fiddle with them.)

  • Save your work and quit Eclipse.
  • Open the Eclipse application package by right-clicking (or Control-clicking) on Eclipse.app and select “Show Package Contents.”
  • Navigate to Contents→MacOS→, and open “eclipse.ini” in your favorite text editor.
  • Edit the line that starts with -”XX:MaxPermSize” to say “-XX:MaxPermSize=128m”.
  • Before that line, add a line that says “-XX:PermSize=64m”.
  • Edit the line that starts with “-Xms” to say “-Xms40m”.
  • Edit the line that starts ith “-Xmx” to say “-Xmx768m”.
  • Save & relaunch Eclipse.

Worked like a charm for me.

Mar 01
2010

High Fidelity Haptics, a demonstration I created that was shown at Fortune Magazine’s Brainstorm Tech conference, was also featured on the Science Channel. In this clip, High-Fidelity Haptics appears at 3′58.

Feb 25
2010

Not “everything” as in one-at-a-time, but as in everything at once. Macro. Meta. Big.

This first picture is a visualization of the entire history of the universe, recently produced by the WMAP space probe. WMAP’s mission is to listen to the faint reverberation that is still bouncing around since the Big Bang. Analysis of the WMAP data gives us a information not only about the size of the universe, but also its size over time. Here’s what it found.

Time moves along the horizontal axis, and the size of the universe surrounds the vertical axis. It’s interesting to note that to express the size of the universe, you only need a single up-slanting line (the top edge of the cone), but in this image the line is wrapped around the horizontal axis to generate the cone structure you see. It associates the linear measurement of “size” with our idea of three-dimensional “space”. I think this visualization device works well to make the calculated size of the universe seem more tangible and real.

Now we have some idea of what the universe looks like over time. But if you disregard time and ask, what does the very largest superstructure of the visible universe look like?

Our best science says it looks like a giant morsel of luminescent bread.

It also looks strangely like a neural network, as my friend Aram pointed out. The spindles you see are billions of galaxies clumped and stretched together, called “filaments.” The dark spots are empty spaces containing nothing, called “voids,” and they have diameters of many bajillions of bajillions of whatever unit of distance you like. (Why the cube? I searched for a while and couldn’t find an explanation.)

Here’s a similar image, with map labels.

If you zoom in far enough to see (incomprehensibly giant) galaxies as single pixels, this is what you get.

How did mere humans come up with these images? They took Wittgenstein’s timeless advice: “Don’t think, look!”

Now we can visualize—we can appreciate—the magnitude of the two familiar dimensions of experience, space and time. The result is profound awe; there is really no other reaction one can have to the above images. On the other hand, these images don’t speak to the phenomenology of experience. They don’t depict the thoughts and processes that comprise our mental lives. For that we are going to need visual philosophy, which I’ll post about soon.

Feb 24
2010


Despite the common association of “right” with life, correctness, positiveness and good things, and “left” with death, clumsiness, negativity and bad things, recent research shows that most left-handed people hold the opposite association. Thus, left-handers become an interesting case in which conceptual associations as a result of a sensory-motor experience, and conceptual associations that rely on linguistic and cultural norms, are contradictory.

Feb 21
2010

I’ve posted a new mix to my Music page. Download it there, or below.

A Live One
House | 45:17 | February 2010

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1. Rico Tubbs — Hip Rave Anthem
2. Sawgood — Ctl Ur Brain (Calvertron’s Jedi Mind Trick Mix)
3. The Body Snatchers — Call Me feat. Sporty-O & Yolanda (Lee Mortimer’s Troll Under The Bridge Mix)
4. Les Petits Pilous — Wake Up
5. Wolfgang Gartner — Fire Power
6. Santiago & Bushido, Colette — Make Me Feel
7. Carbon Community, Burufunk — Community Funk (Deadmau5 Remix)
8. Neelix — Disco Decay (Felguk Mix)
9. Gooseflesh — Blow Up
10. PNAU — Embrace feat. Ladyhawke (Fred Falke & Miami Horror Remix)

Jan 26
2010

The space immediately surrounding the hands, where objects are grasped, touched, and manipulated, is called “action space” by psychologists. It is distinct from the wider spatial field because there is evidence that visual perception of an object is affected by the object’s proximity to the hands—i.e., its ability to be touched.

A new study has shown that hand amputees have distorted visual perception in the action space:

The space within reach of our hands—where actions such as grasping and touching occur—is known as the “action space.” Research has shown that visual information in this area is organized in hand-centered coordinates—in other words, the representation of objects in the human brain depends on their physical location with respect to the hand. According to new research in Psychological Science amputation of the hand results in distorted visuospatial perception (i.e., figuring out where in space objects are located) of the action space….

Volunteers were instructed to look at a central cross on a screen as two white squares were briefly shown to the left and right side of the cross. The volunteers had to indicate which of the squares was further away from the cross. The results reveal that hand amputations affect visuospatial perception. When the right square was slightly further away from the center, participants with right-hand amputations tended to perceive it as being at the same distance from the center as the left square; this suggests that these volunteers underestimated the distance of the right square relative to the left. Conversely, when the left square was further away, participants with left-hand amputations perceived both squares as being equally far away from the center—these participants underestimated the left side of near space. Interestingly, when the volunteers were seated farther away from the screen, they were more accurate in judging the distances, indicating that hand amputations may only affect perception of the space close to the body.

The findings suggest that losing a hand may shrink the action space on the amputated side, leading to permanent distortions in spatial perception. According to the researchers, “This shows that the possibility for action in near space shapes our perception—the space near our hands is really special, and our ability to move in that space affects how we perceive it.

Jan 24
2010

Another NYT article about technology anxiety, this one by Brad Stone. Some excerpts:

I’ve begun to think that my daughter’s generation will also be utterly unlike those that preceded it.

Well, it’s better to begin to think than to never start. There’s plenty of room for more people to contemplate and write about the future of technology. We are a friendly bunch! Let me be the first to welcome you, Mr. Stone.

But the newest batch of Internet users and cellphone owners will find these geo-intelligent tools to be entirely second nature, and may even come to expect all software and hardware to operate in this way. Here is where corporations can start licking their chops. My daughter and her peers will never be “off the grid.” And they may come to expect that stores will emanate discounts as they walk by them, and that friends can be tracked down anywhere.

I see, so even though technology will lift people out of poverty and make life longer and more enriching, technology is really just a vehicle for capitalist oppression. And like mad, salivating dogs, corporations will lick their chops. Right.

But the children, teenagers and young adults who are passing through this cauldron of technological change will also have a lot in common. They’ll think nothing of sharing the minutiae of their lives online, staying connected to their friends at all times, buying virtual goods, and owning one über-device that does it all. They will believe the Kindle is the same as a book. And they will all think their parents are hopelessly out of touch.

Of all the mind blowing changes that technology will bring to our society, the real thought-provoker is that those crazy young’uns will think a Kindle is the same as a book!

Mr. Stone: elevate your perspective. If you need help, read my blog, and read what I link to. Anticipate the future. Integrate it. Do develop a grounded, holistic understanding of where we’re going as a technological society. Don’t develop sociological theories based on your marvel at incremental steps like the Kindle. It won’t help you see the big picture.

Jan 23
2010

It’s what we do.


Kenneth Josephson
Chicago
1988

Jan 22
2010

I’m very excited for this film. Asimo looks fantastic in it!


I think we’re on the verge of seeing a lot more examination of the relationship between humans and robots.

Jan 16
2010


Francis Bacon
One of Three Studies for Figures at the Base of a Crucifixion
c. 1944

Jan 14
2010

Jan 11
2010

I read two articles in a row today that use unnecessary quotation marks, which expose that strange discomfort with writing about touch I have written about before. As humans we hold our feelings dear, so we don’t like to say that any other beings can feel. Especially plants, for chrissake:

Plants are incredibly temperature sensitive and can perceive changes of as little as one degree Celsius. Now, a report shows how they not only “feel” the temperature rise, but also coordinate an appropriate response—activating hundreds of genes and deactivating others; it turns out it’s all about the way that their DNA is packaged.

The author can’t simply say that plants can feel, so instead he writes “feel,” indicating a figurative sense of the word. Why? Because the word ‘feel’ implies some amount of consciousness. (In fact I have argued that ‘feeling’ signifies a baseline for the existence of a subject.) Only the animal kingdom gets feeling privileges.

And then, in another article posted on Science Daily, we have a similar example, but this one is even more baffling. The context is that research has shown that playing Mozart to premature infants can have measurable positive effects on development:

A new study… has found that pre-term infants exposed to thirty minutes of Mozart’s music in one session, once per day expend less energy—and therefore need fewer calories to grow rapidly—than when they are not “listening” to the music

In the study, Dr. Mandel and Dr. Lubetzky and their team measured the physiological effects of music by Mozart played to pre-term newborns for 30 minutes. After the music was played, the researchers measured infants’ energy expenditure again, and compared it to the amount of energy expended when the baby was at rest. After “hearing” the music, the infant expended less energy, a process that can lead to faster weight gain.

Not allowing plants to feel is one thing. And I can even understand the discomfort with writing that newborns are listening to music, because that may imply they are attending to it, which is questionable. But why can’t human babies be said to hear music? This is the strangest case of perceptual chauvinism I have yet come across.

Jan 09
2010


Smokers who crushed computer-simulated cigarettes… had significantly reduced nicotine dependence and higher rates of tobacco abstinence than smokers participating in the same program who grasped a computer-simulated ball…

Other notable findings include the following: smokers who crushed virtual cigarettes tended to stay in the treatment program longer (average time to drop-out > 8 weeks) than the ball-grasping group (< 6 weeks). At the 6-month follow-up, 39% of the cigarette crushers reported not smoking during the previous week, compared to 20% of the ball graspers.