High-Fidelity Haptics
High-Fidelity Haptics is a demo I created for Immersion Corporation. It demonstrates a futuristic, immersive gaming experience. more →
Immersive Messaging
Immersive Messaging is a demo I created for Immersion Corporation. It allows people to touch each other through their phones. more →
Rulers
Rulers is a musical instrument I developed at a Stanford music technology workshop. It’s been through several design revisions, and specially-composed Rulers pieces have been played in many recitals. more →
WYSIWYG: Wearable, Sonic Instruments With Gesture
WYSIWYG was a collaboration among fiber artists, scientists, and musicians to develop interactive cloth that produces sound. more →
Breakflute
Breakflute is an electronic flute that plays breakbeat patterns. It demonstrates that new musical instrument designs are possible with haptic feedback. more →
Design of Input Devices for Music
Design of Input Devices for Music was a seminar I taught that offered hands-on experience with sensors, interfaces, and synthesis software. more →
Powerplant Family
Powerplant Family was group of 23 artists from various disciplines. We held an exhibition that explored the relationship between nature and modern life. more →
Miniatures
Miniatures was an artistic collaboration among researchers and university faculty. We produced several sound recordings, videos, and performances. more →
Akousma
I designed a system that turns dance into music. It was used by contemporary dancer Lucie Grégoire and composer Robert Normandeau in the Akousma concert series. more →
SensorWiki
SensorWiki is an online resource hosted by McGill University that provides information about sensors and interface technologies. more →
Understanding musical interaction
Some of my research has focused on developing new design theories for musical devices. more →
Commotion + Contingence
Commotion + Contingence are two electronic instruments I created. They were played in several concerts, as well as on CBC Radio One. more →
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