hapticity » vibrotactile feedback http://hapticity.net Wed, 16 May 2012 14:41:50 +0000 en-US hourly 1 #/?v=3.5.1 How touchscreen buttons “should” feel /2011/08/09/how-touchscreen-buttons-should-feel/ /2011/08/09/how-touchscreen-buttons-should-feel/#comments Tue, 09 Aug 2011 16:38:22 +0000 Dave /?p=4240 Researchers at the University of Tampere in Finland found that,

Interfaces that vibrate soon after we click a virtual button (on the order of tens of milliseconds) and whose vibrations have short durations are preferred. This combination simulates a button with a “light touch” – one that depresses right after we touch it and offers little resistance.

Users also liked virtual buttons that vibrated after a longer delay and then for a longer subsequent duration. These buttons behaved like ones that require more force to depress.

This is very interesting. When we think of multimodal feedback needing to make cognitive sense, synchronization first comes to mind. But there are many more synesthesias in our experience that can only be uncovered through careful reflection. To make an interface feel real, we must first examine reality.

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Haptic ambient display for soldiers /2011/07/01/haptic-ambient-display-for-soldiers/ /2011/07/01/haptic-ambient-display-for-soldiers/#comments Fri, 01 Jul 2011 14:26:44 +0000 Dave /?p=4249

Researchers at the Army Research Office developed a vibrating belt with eight mini actuators — “tactors” — that signify all the cardinal directions. The belt is hooked up to a GPS navigation system, a digital compass and an accelerometer, so the system knows which way a soldier is headed even if he’s lying on his side or on his back.

The tactors vibrate at 250 hertz, which equates to a gentle nudge around the middle. Researchers developed a sort of tactile morse code to signify each direction, helping a soldier determine which way to go, New Scientist explains. A soldier moving in the right direction will feel the proper pattern across the front of his torso. A buzz from the front, side and back tactors means “halt,” a pulsating movement from back to front means “move out,” and so on.

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Vibrating puck reminds you to sit up straight /2008/12/06/vibrating-puck-reminds-you-to-sit-up-straight/ /2008/12/06/vibrating-puck-reminds-you-to-sit-up-straight/#comments Sat, 06 Dec 2008 06:15:46 +0000 David Birnbaum http://tactilicio.us/?p=151 The iPosture is a small white disk that you stick somewhere on your body. When it senses that you’re sitting with bad posture for more than one minute, it reminds you with a buzz to straighten up. The website specifies that the tilt sensor has a resolution of three degrees.

This reminded me that during piano lessons as a young kid, when my teacher saw me slouch she would run her nail along my back to make me sit up. Which, if you think about it, is also a form of tactile feedback for posture correction.

(via Engadget)

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Brain-computer-tactor chair /2008/06/20/sensory-substitution-chair/ /2008/06/20/sensory-substitution-chair/#comments Fri, 20 Jun 2008 16:08:12 +0000 David Birnbaum http://tactilicio.us/?p=133 Shown last month at MoMA, the Mind Chair:

A movie camera is attached to an enhanced grid of 400 solenoids installed in the back of the Mind Chair. People are able to sit in the chair, close their eyes and concentrate on the images which are vibrated into their backs by the solenoids.

Also check out the variant called Mind Chair Polyprop, which seems like an effort to make a more practical, mass-producible version.

(via Dezeen)

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Vibrotactile Braille wireless phone /2008/04/11/vibrotactile-braille-wireless-phone/ /2008/04/11/vibrotactile-braille-wireless-phone/#comments Fri, 11 Apr 2008 23:22:20 +0000 David Birnbaum http://tactilicio.us/2008/04/11/vibrotactile-braille-wireless-phone/ A blind Japanese professor has prototyped a wireless phone with an integrated vibrating Braille display:

A former teacher at a school for the blind and a professor from Tsukuba University of Technology have developed a cell phone that sends out vibrations representing Braille symbols to enable people with sight and hearing difficulties to communicate… When a caller pushes numbers on the keypad corresponding to Braille symbols, two terminals attached to the receiver’s phone vibrate at a specific rate to create a message.

Japanese Braille uses six dots to represent the Japanese syllabary. Using the numbers 1, 2, 4, 5, 7 and 8, on cell phones to represent these six dots, it’s possible to form Braille symbols. The developers are now working to make the devices that convert keypad information into vibrations smaller than their current size (16 centimeters by 10 centimeters). If vibration-based Braille is applied more widely, it may enable information to be “broadcast” to several blind people at once.

The idea of representing one bit of Braille with one cell phone key has a certain elegance, but I’m not sure how useful it would be. Readers of Braille are used to using their fingertips, not their entire palms. On the other hand, the article is so vague that I might not even be understanding what they’re up to.

(via Engadget)

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Third party haptic keyboard for iPhone /2008/03/02/third-party-haptic-keyboard-for-iphone/ /2008/03/02/third-party-haptic-keyboard-for-iphone/#comments Mon, 03 Mar 2008 03:35:34 +0000 David Birnbaum http://tactilicio.us/2008/03/02/third-party-haptic-keyboard-for-iphone/ A downloadable haptic keyboard for the iPhone.

Totally missing the point, Gizmodo asks, “Does anyone care?”, noting that users are already accustomed to the iPhone’s non-tactile keyboard, and that this particular haptic keyboard is buggy. Whatever; research clearly indicates that vibrotactile feedback for surface keyboards enhances interaction. Kudos to these folks at the University of Glasgow for beginning an open project on a popular platform to develop this much-needed software.

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Vibrating Bluetooth mobile peripherals /2008/02/08/vibrating-bluetooth-mobile-peripherals/ /2008/02/08/vibrating-bluetooth-mobile-peripherals/#comments Sat, 09 Feb 2008 00:49:16 +0000 Dave http://tactilicio.us/2008/02/08/vibrating-bluetooth-mobile-peripherals/ Recently a friend lamented the uselessness of vibration feedback for females, who tend to carry their mobile devices in a handbag rather than a pocket. Solution: a fashionable vibrating Bluetooth bracelet. The company that designed it also offers the gadget in a wristwatch form factor.

[via Boing Boing.]

UPDATE: Aformentioned friend notes that the bracelet is not, in fact, fashionable. My mistake!

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Vibration @ CES: The ButtKicker /2008/01/10/vibration-ces-the-buttkicker/ /2008/01/10/vibration-ces-the-buttkicker/#comments Thu, 10 Jan 2008 19:36:58 +0000 David Birnbaum http://tactilicio.us/2008/01/10/vibration-ces-the-buttkicker/ A company called Guitammer has just released a product called the ButtKicker Gamer at CES. Vibrating gaming chairs are nothing new, but this is a $150 peripheral that can be attached to your existing computer chair, which seems a lot more convenient and portable. What I found really interesting was that on its website the company also offers a version called the “ButtKicker Concert” (lol), specifically designed for musical performance. Their website boasts that the device has excellent “musical accuracy”, complete with testimony from a drummer who said that he is able to feel the timing of his ghost notes.

The ButtKicker seems to be an instrument-independent vibrotactile feedback augmentation device for musical performance self-monitoring. And that’s kinda cool!

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Augmenting feedback for snowboarders /2007/10/23/augmenting-feedback-for-snowboarding/ /2007/10/23/augmenting-feedback-for-snowboarding/#comments Tue, 23 Oct 2007 22:39:26 +0000 David Birnbaum http://tactilicio.us/2007/10/23/augmenting-feedback-for-snowboarding/ Here’s an interesting project that was recently presented at the Media Computing Group at RWTH Aachen University. The wearable snowboarding assistant (pdf, 2.7 MB) makes use of a number of vibrotactile actuators worn at various points on the body to give real-time feedback about whether the user is performing within optimal ranges of motion and posture. The training system, which is still under development, will apparently use sensor recordings from expert snowboarders to create a reference signal of optimal weight distribution, joint angles, and other parameters. The trainee’s vibrators will be activated when the sensors on his or her body detect a deviation from the optimal input.

This is an example of feedback that may be called “augmented”, where a channel of information is overlaid on the normal sensory inputs of a task. Techniques such as these have been shown (PS, 24 MB) to be useful for acquiring sensorimotor skills. A feedback signal can be generated by subtracting the input from sensors monitoring the task from a sensor recording made by an expert while doing the same task. Vibration is a very effective way of augmenting feedback, because it is inexpensive, somatic, and has a low attentional requirement. I’m very excited to see how the wearable snowboarding assistant develops.

For some background on augmented feedback, see this excellent book.

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